| Block | Functions | Number of blocks available |
|---|---|---|
| move 10 steps Stack Block | This block is used to perform the main functions during the execution of the script. These blocks have a notch on the top and a bump at the bottom, so that other blocks can be stacked above and below them. | 77 |
| A Boolean block is used to perform logical operations. These blocks represent the boolean logic that returns either true or false. | 13 | |
| length of world Reporter Block |
This block continues the value that fits into another block. These values can be numbers, strings, or boolean. | 37 |
| This block is used for checking the conditions and executing the loops. These blocks have C-shaped mouth and are also known as Wrap blocks | 5 | |
| This block is used to end the script. They are shaped with a notch at the top and a flat bottom. You cannot place any blocks below them. | 2 |
Motion blocks are the blocks that control a sprite's movement on the stage.These blocks are colour-coded as medium blue.All the instuctions related to the movement of the spriteare given under the Motion block category.
| Motion Blocks | Usage |
|---|---|
| move 20 steps | This block moves the sprite for the specified number of steps in the forward (right) direction. To move the sprite in the backward (left) write the number with a preceding (-) minus sign. For example,-20. |
| turn 15 degrees | This is block is used to turn the sprite in clockwise direction.To turn the spirt in anticlockwise direction,use "turn 15 dgrees". |
| go to x: 0 y: 0 | tThis block sets the sprite's X and Y position to the specified value.It is used when ever a sprite has to jump to another spot. |
| go to mouse-pointer | This block instructs the sprite to follow the mouse pointeror another sprite. |
| glide 1 secs to x:0 y:0 | This block moves the sprite smoothly to the specified X and Y position in the specified number of seconds. |
| point in direction 90 | Using this block,you can point the sprite in any of the four directions, i.e.,(90)right,(-90) left,(0) up,and(180) down. By default, it displays 90 in the white box. |
| if on edge,bounce | This block is applied so that while moving on the stage, if the sprite reaches the edge, it does not hide itself; instead, it starts bouncing |
Learning Computers with Kips
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